Mar 03, 2014 [GameMaker Tutorial] Particles [1] Blood HeartBeast. Game Maker Tutorials - Artificial Intelligence, Pathfinding [HD] - Duration: 6:26. I'm quite new to unity, but I'm sure if I'll get a step-by-step(if I'm not asking for too much) explanation I could find a way around. The GameMaker Studio particle system is a cheap and easy way to create flashy effects for your game project. Through a combination of particles and emitters, you can quickly create impressive explosions, smoke, blood, shrapnel, and countless other effects.
Here my new release LUDICROUS BLOOD PARTICLES! so what exactly it does?
First of all, it looks a lot like Quake III Arena's blood, but with much more blood! It's more red than the original one, and of course more ludicrous! -!(')!(') - Much, Much more blood! - Blood collide with surfaces, so it sticks to the floor and walls - Huge decapitations - More red (but it don't mean it's more realistic) - Blood chunks, but not too much. Similar to Brutal Doom, inspired a bit by SMOD and some blood mods on GMOD - Lot of blood trails in any directions!(') This was V1 Now V2 SO, WHAT'S IN THE V2? - More blood - New trails - Dynamic 'Decal Particles' - A lot more Ludicrous - Gore as HELL! - V2-1 - Optimization for Decal Particles.
Fixed Decal flickering - - - This mod have no link between my old blood mod 'BloodV4' It's a brand new particle mod, this one is compatible with the latest update!